The fighters and bombers close to firing range, and immediately they're swarming around enemy fighters, making broad passes during which they unleash torrents of weaponry. The friendly frigates stand at the ready. The mothership orders the smaller ships, the fighters and bombers, to intercept the alien craft and inflict whatever damage they can while they assess the threat. Moments later, a collective of ominous red blips appear on the radar. Resource mining craft beeline toward the nearest cluster of asteroids to retrieve precious metals. More shimmering, blue hyperspace gates appear, and frigates and capitol ships slip quietly through them, waiting for orders. Now a cosmic rectangle, it moves slowly and deliberately, revealing an impossibly massive crescent of a spaceship.įrom a bay in the massive ship's side, squadron after squadron of tiny fighter class starships appear. Suddenly, a glowing blue line appears and widens into a flat pane. The setting: somewhere in deep space, in a sweeping star field with the odd dust cloud and clump of asteroids floating aimlessly about. The Hiigaran Mothership and its fleet prepare for another journey, to confront the Vaygr aggression at its source, and perhaps rediscover the deepest secrets of their own history. Coming from the distant Inner Rim in the oldest parts of the galaxy, the Vaygr threat may offer clues to why the Hiigarans were banished from their world in the first place - if it doesn't destroy them first. A new enemy, the Vaygr, now threatens Hiigara. Yet true peace eludes the beleaguered race. The game is designed such that ships of all sizes serve a purpose, at all levels of research and production throughout the campaign.įollowing countless generations of exile, and the epic journey that was the story of the original game, the Hiigarans have returned to reclaim their homeworld. Larger ships now support customizable subsystems, suggesting new defensive and offensive tactics. Units range in size and power from the tiniest recon scouts to structures that dwarf even the largest vessels of the original game. The Mothership is still central to the Hiigaran fleet, but other capital ships can also be equipped for management and production capabilities. Players remain with the Hiigarans, but face an unfamiliar enemy fleet with unknown strengths and weaknesses. Unlike the first game, Homeworld 2 involves warfare between two very different factions, each with its own ships, technology, and tactics. Again, the game is played in enormous, three-dimensional space, but the interface has been enhanced to provide simpler control, especially for gamers familiar with more conventional real-time strategy. This sequel to 1999's universally acclaimed 3D real-time strategy is designed to offer the engrossing gameplay and captivating presentation of the original, with several gentle refinements and new possibilities. Command a fleet of space vessels on a journey across the galaxy, to confront its people's greatest threat and resolve their most ancient mysteries.
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